Figma Master vs. True UX Designer: What's the Difference?

In today's world of UX/UI design, Figma has undeniably become the "go-to" companion for every designer. From wireframing and prototyping to collaboration, Figma seems to meet every need. This has led to a consequence: many believe that mastering Figma equates to becoming a good UX Designer. However, is the truth really that simple?

In reality, Figma, no matter how powerful, is still just a tool. It's like an expensive paintbrush in the hands of a painter. A good brush can help the painter express ideas more smoothly and delicately, but it cannot replace creativity, aesthetic sense, and basic drawing skills. Similarly, Figma helps designers realize design ideas efficiently, but it cannot compensate for a lack of design thinking, problem-solving skills, and user understanding.

So, what makes a true UX Designer, different from a "Figma Master"?

1. Design Thinking: This is the core foundation of UX Design. It encompasses the ability to:

  • Empathize: Deeply understand the needs, desires, behaviors, and pain points of users.
  • Define: Clearly define the problem to be solved based on understanding the user.
  • Ideate: Generate as many creative solutions as possible.
  • Prototype: Create experimental prototypes to test the feasibility of solutions.
  • Test: Gather feedback from users to improve the design.

2. Problem-Solving: UX Design is not just about creating beautiful interfaces, but also about solving user problems effectively and intuitively. This requires analytical skills, logical thinking, and creative solutions.

3. Communication Skills: The ability to communicate ideas, present designs, receive feedback, and work in a team is extremely important. A good UX Designer must be able to convince others of the value of the design and collaborate effectively with other members of the project.

4. User Understanding: Understanding the user is the guiding principle for every design decision. UX Designers need to know how to research users, collect data, and analyze information to create designs that meet their needs and desires.

So how do you develop these skills?

  • Take UX Design courses and workshops: This is a good way to learn basic knowledge and skills from experts.
  • Read books and articles about UX Design: There are many useful resources online and in libraries.
  • Practice: Start with personal projects or participate in real projects to apply what you have learned.
  • Join the UX Design community: Connect with like-minded people, share experiences, and learn from each other.

In short, Figma is a great tool, but it's not everything. To become a true UX Designer, you need to cultivate basic skills, develop design thinking, and always put the user first. Don't just be a "Figma Master," become a UX Designer with the vision and ability to create truly valuable products.

Do you agree with this view? What do you think is the most important factor in becoming a good UX Designer? Share your opinion!